I don't see it scaling well compared to other options. Perhaps I'm not playing my druid as efficiently as I should be and I'm not understanding something. I'm currently a 6th level druid, and have never seen the need for it a single time. I keep seeing posts commenting on the value of taking Shillelagh as a spell.Ĭan someone explain why? I really don't get it. Neither of these are the same situation Polearm Master is good at, nor negate the AoO. Magic Initiate could mean you're less likely to use those particular attack spells, but honestly Booming Blade only gets really good damage if the enemy wants to move away and Green Flame only is good to hit multiple targets. Remember you make a Melee attack and keeping shillelagh, means that melee attack is done with Wisdom not Strength as the mod, still better to keep shillelagh. If you want to take Magic Initiate (and that will require Int or Cha 13), you can cast Booming Blade. This really makes her *not* the soft target she was before. If the Druid picks up Polearm Master at 4th level (1st with Human varient) Suddenly the "Wizard" type Druid which is usually the "hang back" is wielding a quarterstaff, gets an Attack of Opportunity when the enemy gets within 5', then gets 2 attacks a turn. Plus it's 1 minute not Concentration, so it doesn't interfere with other spells. That said it's probably not worth spending your Feats to make your weapon attacks better on a Moon Druid.Ī Druid get's shillelagh at 1st level and this means having a low Strength score doesn't kneecap her and reduces the need to be MAD (Many Attribute Dependent) as To Hit and Damage for club and quarterstaff are based off of Wisdom at the cost of a Bonus Action. I'll assume it's a Land Druid, as a Moon Druid isn't going to be as concerned with maxing out shillelagh, except as a solid backup weapon when WildShape runs out of its 2 charges. I'm half tempted to take Sorcerer at level 1 for the Con proficiency and a level of Cleric to get heavy armour - but the verdict is out on that one.It's a LONG time to wait for 11th level for Booming Blade or Green Flame Blade to catch up. Chuck in Divine Favour/Hex for extra damage or Bless for extra to hit/save rolls and you have a super solid frontliner that also does a fair wack of damage. You also get +CHA to your attack damage twice (once from Shillelagh, once from Oathbreaker's level 7 feature) meaning you have a flat 12 damage on each attack (including the 2 from Dueling Fighting Style). This gives you all the benefits of Paladin, with +5 to all saving throws from your CHA (plus Shield and Absorb Elements from Sorcerer if you go that route) for a truely tanky boy. Don't drop it too far.ģ Tomelock (or 1 Giant Soul Sorcerer) and 7+ Oathbreaker Paladin with Polearm Master for the bonus action attack. Edit: Forgot you need STR to multi out of Paladin. Dump STR, a little in DEX, lots in CON & CHA. I do! The one I'm considering currently is Hill Dwarf (with rolled stats and the ability to put racial stats wherever, so your mileage may vary). Hexblade Warlock (Level 1) - Attack with CHAīattle Smith Artificer (Level 3) - Attack with INT with Magic Weapons Theurgy Wizard, Arcana Acolyte (Level 6, Wizard Revisited) Giant Soul Sorcerer, Hill Giant Expanded Spell List (Level 1, Giant Soul) Ranger, Druidic Warrior Fighting Style (Level 2, UA-Class Features) Strength Cleric, Acolyte of Strength (Level 1, Plane Shift Amonkhet) Lore Bard, Additional Magical Secrets (Level 6) Nature Cleric, Acolyte of Nature (Level 1) Grugach Elf ( Unearthed Arcana Elf Subraces) īard, Magical Secrets Class Feature (Level 10) I'm throwing every source I can in here, but if I miss any please do point them out and I'll edit them into the post!Įmiria Merfolk ( Planeshift Zendikar) I've been messing around with builds using Shillelagh since it's such a great build defining ability - but I haven't been able to find a comprehensive list of ways to get it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |